![]() ![]() ![]() The reality is that My Time at Sandrock doesn’t have as many mods or as much replayability as My Time at Portia which became one of my favourite games to mod being only second to Don’t Starve Together as Don’t Starve Together has an immense amount of replayability while both My Time at Sandrock and My Time at Portia have a bit more of a finite ending for players.Īdmittedly, I’m itching for My Time at Sandrock to receive some more updates as I cannot wait to see what is added to the game and to continue exploring the world that has not been revealed just yet. ![]() I, on the other hand, sped through this game, starting off by making YouTube first-time play-through but getting hyper-addicted to the game and continuing to play it even upon completing it. While My Time at Sandrock is a pretty new game, which is still in early access, I’m sure there are still a number of players who have not completed the game. Open BepInEx/config/BepInEx.cfg in a text editor of your choice.Īll options are documented directly in the configuration file.Īdditionally, refer to refer to the configuration guide for more information.The time has come for me to write about one of my favourite topics for one of my current favourite games! Mods for My Time at Sandrock! This should generate BepInEx configurationįile into BepInEx/config folder and an initial log file BepInEx/LogOutput.txt. You can now run BepInEx by executing the run script. ![]() app extension, for example HuniePop.appįinally, open the terminal in the game folder and make run_bepinex.sh script On macOS, this is the name of the game app with.On Linux, this is simply the name of the game executable.If you are modding a Steam game, you need to configure Steam to run BepInExįirst, open the included run script run_bepinex.sh in a text editor of Installing BepInExĬurrently, BepInEx can be installed manually.ĭownload BepInEx from one of the available sources. Therefore you should use bleeding edge builds only if you are asked to or if you want to preview the upcoming version of BepInEx. Thus they are the opposite to stable builds: they have the newest features and bugfixes available, but usually tend to be the most buggy. It is recommended to use stable builds in most cases.īleeding edge builds are available on BepisBuilds.īleeding edge builds are always the latest builds of the source code. They have the least bugs, but some newest features might not be available. Stable builds are released once a new iteration of BepInEx is considered feature-complete. Where to download BepInExīepInEx is distributed in two builds: stable and bleeding edge. However, support for it is planned as the tooling has gotten better thanks to projects like Il2CppAssemblyUnhollower. Games built with IL2CPP are not supported at the moment. Any OS that has support for Mono (Windows, Linux, macOS).Any OS that has support for Wine (Linux, macOS, FreeBSD.Other OSes for which usage via hardpatching is possible.Linux distros with GCC 10 or newer, preferably GNU/Linux distro (x86_64 and x86 archs are supported).Windows 7, 8, 8.1 and 10 (both x86 and 圆4 are supported).Compatibility with other modding frameworks.Debugging all game assemblies with dnSpy.Running under Proton/Wine (Linux/Mac/SteamOS/etc.).Running native Unix games through Steam. ![]()
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